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  2. The PS5 preorders have been happening since Walmart opened the floodgates a few hours after the PS5 Showcase event gave us the price and release date. Since then, PS5 preorders at GameStop, Best Buy, Amazon and more have come and gone in a flash. Walmart offered another chance to snag a PS5 or PS5 Digital preorder at 9 PM ET on September 17, and the entire restock was claimed in just 2 minutes. It looks pretty daunting if you haven't yet secured your PS5 preorder, but fret not! There are a few things you can do to prepare yourself for the next retailer restock, should there be one. I've put together this little guide to help maximize your chances of securing that precious, precious PS5. How to Increase Your Chances of Getting a PS5 Preorder Create Accounts at Retailers The problem with PS5 preorders is they sell out in mere minutes, sometimes seconds. Lots of people following the IGNDeals Twitter account said by the time they got to the checkout with their PS5, it was already sold out. You can save yourself a few precious seconds by signing up for an account ahead of time with retailers. Signing up for an account is free at pretty much all the places carrying the PS5, and it saves you from having to enter in your address, credit card, billing address and whatever else they require during the frantic checkout process. You just log in, hit "Check Out," and you're off to the races. Note: make sure you're logged in before the preorders go up. I ran into a snag trying to log-in to my Walmart account when they first went up on Wednesday, due to the massive traffic influx. Here are the retailers with (possible) PS5 preorders with free account sign-ups: Amazon (non-Prime) Best Buy Walmart Target GameStop [ignvideo url="https://www.ign.com/videos/2020/09/16/ps5-release-date-trailer"] Make Sure You Have the Cash In Your Account to Cover It Amazon is pretty famous for its policy of not charging your account until the item ships. This means you can easily claim a preorder on just about anything even if you don't have the money at your disposal. I don't recommend using Amazon preordering as a modern layaway program, but lots of people preorder there simply because it gives them some extra time to beef up their bank accounts. However, other places like Walmart and Best Buy DO charge you when you make the purchase. Or at least, they put a hold on the full amount for a few days before releasing it, only to charge the full amount when the item ships. That means if you don't have the cash in your account, or don't have a credit card, you won't be able to secure your PS5 preorder. [ignvideo url="https://www.ign.com/videos/2020/05/29/ps5-the-future-of-gaming-trailer"] Don't Hold Out for the PS5 Digital (If Possible) This one sounds weird, but you have to trust me on this. Looking at our own data, and data from other sources like CheapyD on Twitter, there just aren't many PS5 Digital consoles available for purchase. In the CheapyD tweet, you can see only 0.2% of orders came through for the Digital edition. In our poll (which you can see further down,) of the of respondents who did score a preorder, only 1/6th landed the digital. It's not because the $499 PS5 is that much more popular: it's just the PS5 Digital is so incredibly limited in available stock. [poilib element="quoteBox" parameters="excerpt=...the%20PS5%20Digital%20is%20so%20incredibly%20limited%20in%20its%20available%20preorder%20stock."] Based purely on anecdotal evidence and reading peoples' replies on the IGNDeals Twitter, the Digital version is the one console people want most of all. But if you can swing the extra $100, and you absolutely want to bring home a PS5 this November, my advice is don't even waste your time trying to preorder the digital version. This is probably my most controversial piece of PS5 preorder advice, so if you feel lucky, by all means go for that Digital! Just know, from the data we can see, it looks like it's a long-shot. Follow IGNDeals on Twitter If you aren't already, you can join the almost 30,000 new people who've followed the IGNDeals Twitter since Wednesday. It seems like people are pretty hungry for PS5 alerts. You can also bookmark our PS5 preorder page, which is updated as soon as new PS5 preorders become available. Since I'm trying to look out for your best interests, after you follow IGNDeals, maybe follow @Wario64 and @videogamedeals to maximize your chances of seeing an in-stock PS5 preorder alert. [widget path="global/article/imagegallery" parameters="albumSlug=every-game-and-announcement-featured-in-the-playstation-5-showcase-event&captions=true"] Prepare to be Disappointed After you've hunkered down and prepared for another wave of PS5 preorders, my last bit of advice is to work on accepting the fact you might not see one in the wild. However, the good news is Sony said there will be more PS5s at launch than there were PS4 consoles during its launch. That gives you a better shot of picking one up on PS5 launch day, November 12. Walmart has already said it will have them in its stores on launch, ready for your excited hands, rather than do an in-store preorder event. [poilib element="poll" parameters="id=0b8b1f86-da52-4fef-b0a7-2729ca596785"] We don't know when PS5 preorders will go online again. We don't even know IF we'll see more availability. Amazon never even officially posted PS5 preorders (there was a working back-end link that has since been taken down), and Best Buy was plagued with troubles. Walmart offered a second round yesterday, and Sam's Club also came out of left field with a preorder window. Keep watching Twitter and hoping for the best, but prepare yourself for the very real possibility you may be standing in line on November 12. [poilib element="accentDivider"] Seth Macy is Executive Editor, IGN Commerce, and just wants to be your friend. Find him on Instagram at sethgmacy.View the full article
  3. The Department of Commerce has ordered that downloads for mobile apps TikTok and WeChat be banned in the US from Sunday. American users will not be able to download the apps after September 20. Those with the apps already downloaded will still be able to use them, but they won't be able to access any future updates for TikTok or WeChat, which may damage their functionality. The apps will be fully banned and made illegal on November 12 if President Trump's security concerns with TikTok and WeChat are not resolved by that date. Oracle was recently negotiating to become TikTok's 'trusted tech partner' in the U.S. - if that deal goes ahead, the ban can be reversed. You can read the full release from the Department of Commerce here, in which Secretary of Commerce Wilbur Ross details the reasons behind the order. According to Ross, this order has been issued to "safeguard the national security of the United States." "The Chinese Communist Party (CCP) has demonstrated the means and motives to use these apps to threaten the national security, foreign policy, and the economy of the U.S. Today’s announced prohibitions when combined, protect users in the U.S. by eliminating access to these applications and significantly reducing their functionality." This move follows Executive Orders signed by Trump in August which sought to block TikTok and WeChat's operations in the US if they were not sold by their Chinese-owned parent companies, ByteDance and Tencent. Microsoft was in discussions to purchase TikTok in the United States after the app fell under scrutiny from the Trump administration. Microsoft has since said that TikTok operator ByteDance would not sell them its US operations. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter. View the full article
  4. Nintendistas (Brazilian Nintendo fans) were delighted with some long-awaited news on August 19th. On its official Twitter account, Nintendo of America announced that the Switch is coming soon to Brazil - Nintendo’s first official release in the country since it ceased operations in the country back in 2015. The official launch of the Nintendo Switch in Brazil arrives today, September 18, 2020, for the suggested price of 2,999 real - which is equivalent to about $567 USD. The announcement shared on social media was accompanied by an image of Switch’s standard version, leading fans to correctly guess that this model would be the only one to arrive in the country at launch. That information was confirmed by Bill van Zyll, Nintendo’s General Manager of Latin America, who added that the Pro Controller and Joy-Con will also arrive at launch, and that the Lite model will follow in 2021. Greetings to all the Brazilian Nintendo fans out there! We’re excited to announce that #NintendoSwitch will be coming soon to Brazil! Stay tuned to these channels for more info: Facebook: https://t.co/dQwMX6PHP3 Instagram: https://t.co/Sp4HJFQA63 pic.twitter.com/0Ri5a8Vj6l — Nintendo of America (@NintendoAmerica) August 19, 2020 How did Brazilians have access to Nintendo products up until now? While there is a large gray market for Switch consoles and a system to buy games digitally, it has been five years since Nintendo stopped official sales of its products in Brazil. Upon ceasing its operations in 2015, the company stated that its model of distribution in the country had become unsustainable due to “challenges in the local business environment”, such as “high import taxes”. Because of that, Nintendo fans in Brazil missed out on physical editions of major releases such as The Legend of Zelda: Breath of the Wild and Pokémon Sun & Moon, as well as the New Nintendo 2DS XL. Nintendo first established a distribution model in Brazil back in 1993, when the company established a partnership with Gradiente and Estrela – which merged to become Playtronic. The enterprise assembled consoles domestically – to avoid high import tax payments – and translated printed materials, like manuals and packaging. At that time, clone NES and SNES consoles were so popular that the official releases struggled to outsell the fake ones. For more than two decades, Nintendo maintained some of its logistics in the country, changing its local distributors from time to time. Distribution was cut short for two years during the GameCube era, between 2004 and 2006 – however, the biggest gap started when the company ceased its contract with Gaming do Brasil in 2015. For the past five years up to 2020, the only way that Brazilians could buy Nintendo products was through the gray market. Retailers and specialized stores had to directly import consoles, peripherals and games and, because of that, there weren’t fixed prices and some products had prices considered excessive – a gray market Switch would sell for up to 4000 real ($756 USD). Many players found buying abroad or importing themselves a more viable option. [caption id="attachment_2409023" align="alignnone" width="2362"] Nintendo's booth at Brasil Game Show 2019.[/caption] Indeed, these gray market prices make the new official price of 2,999 real seem much more reasonable. For comparison, this is the same price as the PlayStation 4 Pro in Brazil; the standard PS4 sells for 2,000-2,500 real, about $378-$470 USD. It was only in 2018 that Nintendo took steps towards being closer to South America’s regional market again. During that year’s E3, the company revealed exclusively to IGN Brasil that it was planning to launch Loja Nintendo, a website from which fans can buy download codes of Switch games using local currency. Loja Nintendo has since had its catalog expanded and is now releasing games more quickly, in addition to offering pre-sale services. However, the catalog does not include all titles released on the Switch, and games like Mario + Rabbids: Kingdom Battle, The Elder Scrolls V: Skyrim and Spiritfarer are not available. At Brasil Game Show (BGS) 2018, the company announced a partnership with a local retail store to sell Nintendo Switch prepaid game cards, for those players who had imported a console. Nintendo also had a booth at BGS 2019, which further stoked the hopes of fans. Brazilian fans still don’t have a fully functional eShop – the app includes no browsable catalog or any other feature besides redeeming codes for digital versions of games. Other issues that Nintendistas face are related to technical assistance. Nintendo has only one certified repair center in the whole country, which is located in the city of São Paulo. Therefore, if a player wants their Joy-Con drift problem fixed, they will have to send it or come to the city themselves. [caption id="attachment_2409032" align="alignnone" width="2362"] Nintendo's booth at Brasil Game Show 2019.[/caption] How will the Switch arrive in Brazil? According to van Zyll, when the Switch is officially released Nintendo will keep its operating system “simple” at first. The company will be working with two distributors – Rcell and Ingram Micro – as well as big retailers such as Lojas Americanas, Magazine Luiza and Submarino. This pared-down approach is intended to avoid the problems that led Nintendo to exit Brazil back in 2015. “We tried different approaches that seemed to be right at that time [2015], but we ran into different issues or different challenges in each case,” says van Zyll. “So, what we did this time is we took another step back and we really looked at it and we went with a model which is simple, direct, straightforward and something that we think will work and something that we think we can build on.” At this point, the company still has a long way to go to fully establish itself in Brazil. Economist Roberto Dumas believes that the reactivation of Nintendo’s operation in the country will cause an overall improvement in customer’s lives, but he also has words of caution. “One thing is for certain: This will improve fans’ well-being; otherwise, there would be no reason,” he says. “Brazil is a great consumerist market: 68% of our Gross Domestic Product (GDP) is made by domestic consumption. We love to spend money, and Nintendo most certainly has noticed that people are buying more of their products during the pandemic, so they must have decided to not lose this good opportunity to invest here. However, don’t get your hopes too high, because now is not the time to establish a robust operation.” [caption id="attachment_2409026" align="alignnone" width="2362"] Nintendo's booth at Brasil Game Show 2019.[/caption] Why now? So, why return to Brazil now, five years after exiting the market and during a global pandemic? Van Zyll tells us, “This has been in the works for a while. This did not happen overnight. We've been working at this for some time, really, for years, and we took our steps, our deliberate steps, which is how Nintendo works.” According to the executive, the Brazilian market is very important for Nintendo. He explains that "Brazil is one of the top 10 economies in the world, it has 210 million consumers, and it’s the largest gaming market in Latin America." Van Zyll also mentions the passion of the Brazilian fans, the Nintendistas: "While we've been out there working and trying to get ready for this, we’ve continually heard from the Nintendistas. And I’ll tell you, every time I go to Brazil, I have a chance to talk to people and just that the passion, the love that people have for Nintendo it is just so... it really hits you! It's quite an experience. I think it's really unique." He adds: "Please don't confuse us getting late to Brazil as Nintendo not caring, because we absolutely do." [poilib element="accentDivider"] Helena Nogueira is a writer for IGN Brasil.View the full article
  5. If you're planning on pre-ordering a Playstation 5 this fall, odds are Spider-Man: Miles Morales is one of the first games on your priority list. This spinoff to 2018's Marvel's Spider-Man puts Miles in the spotlight, as he defends his new home of Harlem from a destructive conflict between the evil energy corporation Roxxon and the brilliant supervillain known as The Tinkerer. If you've read many Spider-man comics or followed the MCU, you may be familiar with The Tinkerer by now. But as the latest Spider-Man: Miles Morales trailer shows, the game is delivering a very different take on this classic Marvel villain. Read on for a full breakdown of The Tinkerer's comic book origins and how the character has been portrayed in Marvel's animated shows, movies and video games. The topics covered here include: Who Is The Tinkerer? The Tinkerer's Origin The Tinkerer's Powers and Abilities The Tinkerer's Most Nefarious Inventions The Ultimate Universe's Tinkerer The Tinkerer in TV, Movies and Games [widget path="global/article/imagegallery" parameters="albumSlug=the-tinkerers-long-history-as-a-spider-man-villain&captions=true"] Who Is The Tinkerer? It's not easy being a supervillain in the Marvel Universe, especially if you don't have superhuman powers, magical abilities or a mutant gene to level the playing field. How are you supposed to rob a bank when it seems like Spider-Man or Daredevil are always around the corner? Opportunistic villains have two options. They can either set up shop somewhere other than New York City (crazy talk!) or they can turn to The Tinkerer for help. The Tinkerer is the secret force behind many of the technological villains of the Marvel U. This brilliant inventor has built a lucrative business out of designing gadgets, battle-suits and other weapons capable of giving ordinary criminals a fighting chance against costumed heroes. Even many of Spider-Man's greatest foes, from Mysterio to Kingpin, have relied on Tinkerer's services in their futile efforts to squash the pesky bug. [poilib element="quoteBox" parameters="excerpt=The%20Tinkerer%20is%20the%20secret%20force%20behind%20many%20of%20the%20technological%20villains%20of%20the%20Marvel%20U."] The Tinkerer's Origin The Tinkerer is among Spider-Man's oldest foes, both in terms of his physical age and his franchise debut. The character first appeared in 1963's The Amazing Spider-Man #2, the same issue that introduced future Mysterio Quentin Beck to Spidey's rogues gallery. That also makes him one of many characters created by the iconic duo of Stan Lee and Steve Ditko. A brilliant scientist and inventor, Phineas Mason used to live a humble existence as the owner of a repair shop called Phineas' Fix-It. But after growing disgusted with the ever-increasing number of reckless superheroes and Spider-Man in particular, Mason decided to turn to a life of crime. His repair shop is now a front for his real business - designing and upgrading weapons for many of New York's worst super-criminals. To draw a comparison to Game of Thrones, The Tinkerer is sort of the Iron Bank of the Marvel Universe. He doesn't normally get his hands dirty in the various hero vs. villain conflicts playing out across the globe. He simply sits back and profits from those conflicts. Some might argue he's not even a villain so much as an amoral opportunist. Even after becoming The Tinkerer, Mason has maintained a healthy relationship with his law-abiding, secret agent son Rick. He's even a tragic figure in some ways, as he's been forced to mourn the deaths of his wife, his son (same son whose status has been retconned over the years!) and his grandson. That said, other stories have painted The Tinkerer in a darker light. For example, 2004's Secret War revealed Mason is secretly bankrolled by Latveria (Doctor Doom's kingdom), with then-Latverian president Lucia von Bardas hoping to destabilize the U.S. by increasing the number of technological supervillains and waging covert acts of terrorism. The Tinkerer Cheat Sheet First Appearance: The Amazing Spider-Man Vol. 1 #2 Creators: Stan Lee & Steve Ditko Aliases: The Terrible Tinkerer, Dr. Walker, Hophni Mason Current Team: None (previously The Masters of Evil) Recommended Reading: The Amazing Spider-Man Vol. 1 #160, Peter Parker: The Spectacular Spider-Man #53, Secret War, The Spectacular Spider-Man by Chip Zdarsky The Tinkerer's Powers and Abilities The Tinkerer has no innate superhuman powers, but he is an incredibly gifted engineer and inventor. His creations might not rival those of Tony Stark or Reed Richards, but they have allowed dozens of criminals to commit crimes and stand toe-to-toe with heroes like Spider-Man. Mason rarely uses his own inventions, preferring simply to sell them to the highest bidder. But he has been known to protect himself from backstabbing buyers who try to cheat their way out of paying for his wares. Mason often builds fail-safe systems into his weapons, allowing him to sabotage his own work whenever it's turned against him. The Tinkerer's Most Nefarious Inventions A great many Marvel villains owe their advanced weapons and armor to the skills of The Tinkerer. Over the years, Mason has either built or upgraded weapons for Scorpion, Grim Reaper, Stilt-Man, Rocket Racer, Blizzard, Beetle, Grizzly and many others. He's also worked in the employ of the Kingpin. However, a few other inventions really stand out. In The Tinkerer's very first appearance, he joined forces with Quentin Beck to create a complex, convincing illusion that New York City was being invaded by aliens. After Spider-Man's very brief tenure driving the infamous Spider-Mobile, Kingpin hired The Tinkerer to recover the car and turn it against its former owner. [caption id="attachment_2408700" align="aligncenter" width="640"] Even Spidey's own gadgets aren't safe from the Tinkerer.[/caption] The Tinkerer even acted as a middleman when Eddie Brock was dying of cancer and sought to auction off the Venom symbiote to the highest bidder. Perhaps Mason's most impressive accomplishment, however, is one he used for his own personal benefit. Mason built a lifelike robotic suit and created the fake identity Hophni Mason, pretending to be his own brother. Adopting the nickname The Mason and pretending to be a more benevolent inventor, the disguised Tinkerer began working with various heroes and secretly cataloging their weaknesses for his own ongoing research. The Ultimate Universe's Tinkerer Like many villains, The Tinkerer received a substantial overhaul when he was introduced in Marvel's Ultimate Universe imprint in the early 2000s. In fact, Phineas Mason and The Tinkerer are two separate characters in this alternate universe. Mason is depicted as a much younger character - a member of a government-sponsored think-tank full of young scientific prodigies. The actual Tinkerer role is instead filled by a character named Elijah Stern. Stern is an ex-employee of Roxxon who turns on his former boss after being fired. He's later pressed into working for SHIELD, though that doesn't stop him from trying to kill Spider-Man or helping Norman Osborn outfit the Sinister Six with new weapons. Ultimately, Stern is interrogated and murdered by the Prowler, uncle to the new Spider-Man, Miles Morales. It's important to single out this version of The Tinkerer since he may wind up influencing Insomniac's version of the character as much as the classic Tinkerer. After all, the plot of Spider-Man: Miles Morales deals heavily with the conflict between Roxxon and Tinkerer's army, suggesting this character may also be a jilted former employee. And don't forget that before Miles became a resident of Marvel's core comic book universe, he made his debut in the Ultimate Universe as the heir to Peter Parker. [ignvideo url="https://www.ign.com/videos/2020/09/16/spider-man-miles-morales-gameplay-trailer"] The Tinkerer in TV, Movies and Games TV: Despite his long history in the Spider-Man comics, it took a surprisingly long time for The Tinkerer to appear in any of the numerous Spider-Man animated series. He didn't show up until 2008's Spectacular Spider-Man (voiced by Thom Adcox-Hernandez), which depicted him as a much younger inventor who worked for villains like Mysterio and Tombstone. Tinkerer also plays a recurring role in the current Marvel's Spider-Man series (voiced by Aaron Abrams), where he's battled Team Spidey both alone and in league with Scorpion. Movies: Tinkerer also made his live-action debut in 2017's Spider-Man: Homecoming, where he's played by Michael Chernus. Here, Mason is shown working for the salvage company run by Michael Keaton's Adrian Toomes. After Toomes loses a lucrative contract to the Tony Stark-funded Damage Control, Toomes and his employees begin running a black market business harvesting and re-purposing weapons from conflicts like the Battle of New York and Ultron's attack on Sokovia. Mason is responsible for designing Toomes' Vulture suit and building The Shocker's vibrational gauntlets out of the wreckage of Crossbones' weapons from Captain America: Civil War. While Toomes himself is imprisoned at the end of the film, Mason seemingly remains at large and will almost surely pop up elsewhere in the MCU. Games: Tinkerer has enjoyed a much busier career in Marvel's Spider-Man video games, even well before Spider-Man: Miles Morales arrived on the scene. The character first appeared in the Sega Master System version of 1991's Spider-Man vs. the Kingpin. Weirdly, that sparked an ongoing trend of The Tinkerer only appearing in specific ports of certain Spider-Man games, or playing much larger roles in some versions than others. For example, he only appears in the Nintendo DS version of 2010's Spider-Man: Shattered Dimensions. And while Tinkerer appears as an ally in the main version of 2008's Spider-Man: Web of Shadows (where he builds a machine to help Spidey defeat symbiote-infected humans without killing the hosts), the PS2 and PSP versions feature a unique boss battle with Tinkerer. 2009's Marvel: Ultimate Alliance 2 also features a significant role for Tinkerer. The game's story mode is heavily inspired by both Marvel's Secret War and Civil War comics, with the plot also drawing on the idea that Mason is colluding with Latveria's Lucia von Bardas to arm super-terrorists. Mason is ultimately revealed to be the secret mastermind behind the superhero civil war, using it as a cover to create a mind-controlling nanite swarm known as The Fold. [widget path="global/article/imagegallery" parameters="albumSlug=marvel-cinematic-universe-every-upcoming-movie-and-tv-show&captions=true"] Spider-Man: Miles Morales will introduce a brand new take on The Tinkerer. The biggest change this time around is that the character is a woman. A new gameplay trailer reveals the game's plot is set a year after the events of Insomniac's first Spider-Man game, with New York caught in the crossfire of a battle between Roxxon and The Tinkerer's army (suggesting the game is drawing from Marvel's Ultimate Spider-Man comics). The Tinkerer is shown wielding tech that could possibly be rebuilt Doctor Octopus tentacles, which would suggest the game is also drawing from the MCU version. But whether The Tinkerer is the true villain of the game or a prelude to something else, we'll have to wait and see when the game is released alongside the Playstation 5. [poilib element="poll" parameters="id=16709a82-2f26-4365-b8a3-401e064daf3f"] [poilib element="accentDivider"] Jesse is a mild-mannered staff writer for IGN. Allow him to lend a machete to your intellectual thicket by following @jschedeen on Twitter.View the full article
  6. On a bountiful menu today is plenty of PS5 treats to sink our teeth into. The reveal of Final Fantasy 16 served as an attention grabbing starter, before a flurry of exciting middle courses in the form of Resident Evil, Deathloop and others. All rounded off by the show-stopping God of War shaped dessert followed by a mad rush to actually pre-order a console. Nintendo also announced a couple of new Monster Hunter games for the Switch that has had Joe hungry for more, but for now he and Matt have had the chance to feast on Immortals Fenyx Rising and let you know why you should be excited. Meanwhile, Cardy continues to binge-snack on Avengers. There's a tasty new Endless Search this week as well, along with your nourishing feedback as always. Remember, if you want to get in touch with the podcast, please do: ign_ukfeedback@ign.com. IGN UK Podcast #557: PS5's Banquet of Delights [widget path="global/article/imagegallery" parameters="albumSlug=ign-uk-podcast-episode-500-photos&captions=true"] IGN UK Podcast #556: Judging Tony Hawk's Tallywacker IGN UK Podcast #555: Super Mario Bros. Assemble! IGN UK Podcast #554: BDE - Big Dafoe Energy IGN UK Podcast #553: Tenet Time IGN UK Podcast #552: Playing Alan Wake 10 Years Late [poilib element="accentDivider"]View the full article
  7. Beyond Good & Evil 2 will show new gameplay next year, with the most recent internal build offering "hours of gameplay and an incredible level of freedom in a seamless online sandbox". Following the retirement of director Michel Ancel from the games industry, senior producer Guillaume Brunier provided an update on the game, reassuring fans that the BG&E director hasn't been directly involved in the game for some time, and explaining that the game has passed important internal milestones. [ignvideo url="https://www.ign.com/videos/2018/06/11/beyond-good-and-evil-2-trailer-breakdown-with-ubisoft-montpellier-e3-2018"] The key milestone has been a playable build of the game, which Brunier says, "proves our Space Pirate Fantasy and offers hours of gameplay and an incredible level of freedom in a seamless online sandbox, building upon the promise of our tech demos shown at E3. I’m incredibly proud of the team’s perseverance, dedication to each other and ongoing commitment to developing an amazing game." Along with the update, we also got a new piece of art for the game, which you can see below: The next milestone is to show the game in action "sometime next year". Brunier explains that he understands fans' eagerness to hear more (especially after the game seemingly vanished), but says, "we will take the time needed to get it right. We want to go beyond the high expectations you have of us, and that we have for ourselves." Lead studio Ubisoft Montpellier has brought on Ubisoft Paris as a partner on the game, and Brunier says the team is continuing to hire for new roles. No announcement has been made as to who will succeed Ancel as the director of the game. Brunier made clear his appreciation for the work that the creator put in: "For years, Michel imparted his creative vision and helped us remain faithful to BG&E’s incredible universe. His uncompromising passion pushed us to redefine what was possible in crafting an expansive, multicultural, and futuristic science-fiction world. As we move forward, we are all committed to remaining true to this vision." This marks the first major update we've had on the incredibly ambitious RPG for some time - here's everything we know so far. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. View the full article
  8. Bandai Namco Entertainment Europe has acquired Montreal studio Reflector Entertainment, which recently revealed its game Unknown 9: Awakening during Gamescom Opening Night Live 2020. According to a press release, this is part of Bandai Namco's strategy to "build Western development capabilities" as the publisher plans to develop "50% of its content outside of Japan." Reflector Entertainment was founded in 2016 and employs 120 AAA industry veterans. The studio's ambition is to build what it calls 'Storyworlds,' transmedia experiences that "people can interact with across a variety of media, including videogames, novels, podcasts, movies and more." [widget path="global/article/imagegallery" parameters="albumSlug=unknown-9-awakening-screenshots-and-exclusive-concept-art&captions=true"] The studio's first Storyworld is Unknown 9, a "paranormal mystery" about a set of 9 immortal beings that "hold the keys to humanity's greatest mysteries." The story of Unknown 9 will unfold across a variety of platforms, with a novel trilogy, a scripted podcast and a comic book series available now. It's said that this acquisition will help Reflector "deepen its transmedia vision" for the Unknown 9 project. Unknown 9: Awakening is a 3rd-person, narrative-driven action-adventure game that will reside within this universe, and is headed to PC and next-gen consoles. If you want to check out some exclusive concept art and learn more details about the game, you can check out our interview with the developers here. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter. View the full article
  9. Michael Ancel, creator of Rayman and Beyond Good & Evil, has said he's leaving the world of video games to open a wildlife sanctuary - but assured fans that work on Wild and Beyond Good & Evil 2 will continue without him. Posting on Instagram, the director wrote: "Today is very special for me. After more than 30 years, I’ve decided to stop working on video games and fully focus on my second passion : Wild Life ! My new project takes place in the real world and consists in a wild life open sanctuary dedicated to education , nature lovers and ... wild animals." Addressing his currently ongoing projects, Ancel reassured fans: "Many of you might want to know what will happen to Wild and BGE2. No worries, since many months now the teams are autonomous and the projects are going super well. Beautiful things to be seen soon." [ignvideo url="https://www.ign.com/videos/14-games-that-seemingly-vanished"] Wild was first announced in 2014, with Ancel setting up a brand new studio to create the open-world PlayStation exclusive. It's been very quiet for a long time, but we saw the game get an unexpected art update earlier this year as the developer continues to hire for the project. Beyond Good & Evil 2 was also first announced in 2014, but wasn't officially revealed until E3 2017. The incredibly ambitious RPG sequel to the cult classic original aims to offer "a seamless multi-planet world populated by dynamically-generated characters, with unique stories being told and optional social interaction throughout." In an update on Beyond Good & Evil 2, senior producer Guillaume Brunier wrote: "For years, Michel imparted his creative vision and helped us remain faithful to BG&E’s incredible universe. His uncompromising passion pushed us to redefine what was possible in crafting an expansive, multicultural, and futuristic science-fiction world. As we move forward, we are all committed to remaining true to this vision." [ignvideo url="https://www.ign.com/videos/2018/06/11/beyond-good-and-evil-2-trailer-breakdown-with-ubisoft-montpellier-e3-2018"] An Ubisoft press release also pays tribute to the director: "Today Ubisoft announces that Michel Ancel has chosen to leave the video game industry after an exceptional career spanning more than 30 years. A nature-lover, Michel has been working on a personal project dedicated to the protection of wildlife for a long time. This project, a wildlife sanctuary in the region of Montpellier, France, is now growing in scope, and he wishes to put his full effort into this longstanding passion. Michel is at the origin of some of Ubisoft and the video game industry’s most beloved franchises, including Rayman, the Raving Rabbids and Beyond Good and Evil, whose second opus, Beyond Good and Evil 2 is currently in development. The teams at Ubisoft Montpellier are currently focusing on the main stages of production, aligned with the vision set out by Michel. They will have more to share with their community of fans in the months to come. We would like to thank Michel for the incredible creative vision he has brought to Ubisoft over the course of his career, and wish him all the best for this new venture." Ancel rose to fame as the creator of Rayman, and has helped create every mainline game in the series, going on to helm Beyond Good & Evil and the video game adaptation of Peter Jackson's King Kong. We've contacted Wild Sheep Studio for comment. [poilib element="accentDivider"] Joe Skrebels is IGN's Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.View the full article
  10. Sony has said that the company doesn't plan to bring its new first-party games to a Game Pass-like subscription service because it wouldn't be "sustainable." Sony Interactive Entertainment CEO Jim Ryan broke the news in an interview with GamesIndustry.Biz. The interview noted the surprising reveal of the PlayStation Plus Collection during the PS5 conference, which will bring a library of the PS4's best games to the console, available to PlayStation Plus subscribers for free. In light of this news, Ryan was asked whether PlayStation might follow Microsoft's lead in bringing all of its future first-party games to a subscription service upon the day of release. [ignvideo url="https://www.ign.com/videos/2020/09/16/ps5-release-date-trailer"] "For us, having a catalogue of games is not something that defines a platform," Ryan told GamesIndustry.Biz. "Our pitch, as you've heard, is 'new games, great games.' We have had this conversation before -- we are not going to go down the road of putting new releases titles into a subscription model. These games cost many millions of dollars, well over $100 million, to develop. We just don't see that as sustainable." Ryan added that Sony's ambition is to make games "bigger and better, and hopefully at some stage more persistent." A day-one first-party subscription model like Game Pass wouldn't suit that ambition for PlayStation. "We want to expand and grow our existing ecosystem, and putting new games into a subscription model just doesn't sit with that." In other PS5 news, Ryan recently told Famitsu that the PS5 won't be backwards compatible with PS3, PS2 or PS1 games. You can also check out our list of all the PlayStation 5 launch games to prepare you for the console's November release. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter. View the full article
  11. In comparison to last year’s big jump in quality with WRC 8, WRC 9 is a more modest lurch forwards. Several great new rallies have been added and it does feel like there’s been a bit of massaging under the hood – with a better sense of car mass and weight transfer – but elsewhere things seem fairly similar. This makes WRC 9 a thoroughly excellent entry point into the series, especially for rally fans who aren’t aware of the rapid and remarkable improvement of the official WRC series since developer KT Racing took over in 2015. However, if you already own last year’s game you may crave a little more than WRC 9 has to offer. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/09/08/wrc-9-launch-trailer] WRC 9 is a slightly peculiar experience, as it’s found itself in a similar position to Codemasters’ F1 2020. That is, thanks to the long-haul nature of video game development and a global pandemic, it’s ended up shipping with a bunch of events that were already stripped from the real calendar long before launch – and understandably without any of the surprise replacements that have been shoehorned into the real championship at the last minute. So it’s been unfairly robbed of authenticity, though in a way that lets us pretend we live in an alternate universe that’s not quite as much of a bummer. [poilib element="quoteBox" parameters="excerpt=Kenya%2C%20known%20as%20the%20famous%20Safari%20Rally%2C%20is%20a%20serious%20standout"]The fresh rally locations are Kenya, New Zealand, and Japan, and this is the only way you’ll see WRC cars tackle these events in 2020. Kenya, known as the famous Safari Rally, is a serious standout; fanging past flamingos in the African countryside is a massive aesthetic shift from the mostly European-based rallies that make up the majority of the calendar. The red mud and soil contrasts beautifully with the swaying green grass and there are tons of unique trackside features to behold, from enormous baobab trees to curious zebras. It also features some fantastic high-speed blitzes across wide-open countryside that are extremely authentic to the real event, and these are vastly different to the challengingly cramped and twisty stages in places like Monte Carlo and Germany. It is a superb addition to KT Racing’s series. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/07/09/wrc-9-safari-rally-kenya-gameplay-video] New Zealand is fantastic too, particularly the sections that wrap their way along the North Island coastline, and Japan is an incredibly taxing and technical tarmac-based rally boasting a lot of raised sections of road flanked by streams and ditches that’ll totally ruin your day. Fuel and Unusual Punishment WRC 8 arrived with a radically overhauled career mode that seemed to draw inspiration from both the Dirt and F1 games, turning WRC 7’s vanilla shuffle from one event to the next into something that made me feel as if I really had an actual race team around me. WRC 9 seems mostly the same in this department, but to avoid déjà vu it probably could’ve done with a way for returning players of WRC 8 to skip past the feeder series and get straight to the WRC championship proper. It’s also still pretty incongruous that it’d be up to a newly-hired driver to personally rotate staff out for vacation time, although it’s less annoying this time because team-members don’t seem to tire as quickly in WRC 9. The ridiculous bonus objectives have remained, though, and while the penalty for ignoring them or brushing them away is only slight, it’s still hard to swallow your current manufacturer reputation dropping after you win a rally, all because you had the audacity to… choose the best tyre compound for the job instead of an arbitrarily mandated one. Were you saving those tyres for a special occasion, lads? I thought I was doing the right thing using them to… drive faster than those other blokes. [ignvideo width=610 height=374 url=https://www.ign.com/videos/2020/05/01/wrc-9-new-zealand-gameplay-trailer] Triple Caution! Stay Centre! There have been a few refurbishments elsewhere, with a handful of subtle but welcome tweaks since WRC 8. The feeling of weight seems better, though cars are no less nimble; there just seems to be an improved sensation of bulk as your car dances across the gravel, which is ideal. There’s a new English co-driver whose delivery is more organic, though it’d be nice to have one who has the dialogue on-hand to be able to react in real-time to your good (or bad) driving. Additionally, the awkwardly stiff chase cam finally appears to have been nixed in favour of one that lets the car slide and pivot more on its centre axis while the camera remains facing forwards. Previous chase cams have seemed like GoPros attached to the back of your car on a broomstick and I found them virtually impossible to use. There seem to have been improvements made to the already excellent sound mix, too. Everything from the racket of kick-up from loose surfaces to worn brakes seems stronger in WRC 9, although I have encountered an odd bug on multiple occasions where the engine sound becomes soft and muted despite all other effects remaining at normal levels. Less ideal is the AI, the skill level of which is now determined by a slider instead of named difficulty levels. The slider suggests more control to dial it in right at the perfect level to match your own driving skill, but the disparity in the AI’s performance across rallies can often be strange, especially when they go from nipping at your heels at one event to lagging miles behind in the next, despite no changes to their setting. The AI can be adjusted to compensate before each event in career mode, but it takes some testing to find the right range of difficulty (and that’s not as straightforward as it is in F1 2020). [widget path="global/article/imagegallery" parameters="albumSlug=the-greatest-racing-games-ever&captions=true"]View the full article
  12. Earlier
  13. AMD has announced plans for two October showcases, including one to reveal the next generation of AMD GPUs. On October 28 at 12 pm ET/9 am PT, AMD will hold a showing for the Next Generation Radeon Graphics, with the company inviting viewers "to learn more about our RDNA 2 architecture, Radeon RX 6000 series graphics cards, and our deep collaboration with game developers and ecosystem partners who will help us bring the best of Radeon to gamers." That RDNA 2 architecture is something that's set to be used in both the PS5 and Xbox Series X, with both consoles promising a custom version of the RDNA 2 GPU. And earlier in the month, on October 8 at 12 pm ET/9 am PT, AMD will showcase its Next generation Ryzen Desktop Processors, "the next wave of Ryzen desktop processors with 'Zen 3' architecture, taking our PC gaming and content creation leadership to new heights. AMD will continue the recent trend of showcasing what the future of gaming will deliver, following the reveal of Nvidia's RTX 30 series graphics cards. [ignvideo url="https://www.ign.com/videos/2020/09/01/nvidia-rtx-3080-reveal-trailer"] And when it comes to next-gen consoles, we analyzed whether Xbox Series X's price makes sense for the included specs, and taken a look at the Xbox Seres S specs. [poilib element="accentDivider"] View the full article
  14. Ubisoft is holding their upcoming press conference, Ubisoft Forward, this week. We have all the info you need to know to tune in, including when it starts and where you can watch it. The publisher already announced some games they will be showing off new details for, including Watch Dogs: Legion, Hyper Scape, and the recently re-named game, Immortals Fenyx Rising (previously known as Gods & Monsters). Ubisoft Forward September 2020 Date and Start Time Ubisoft Forward's September livestream will take place on Thursday, September 10. It starts with a pre-show at 11am PT/ 2pm ET/ 7pm BST, and the main show kicks off at 12pm PT/ 3pm ET/ 8pm BST. If you're joining in from Australia, the event is on Friday, September 11, and the pre-show will start at 4am AEST and follow up with the livestream at 5am AEST. How to Watch Ubisoft Forward (September 2020) We'll be streaming this event on our homepage and across all of our platforms, including Facebook, Twitter, Twitch, and YouTube. Here's the full list of places to watch Ubisoft Forward. IGN.com (homepage) IGN's Facebook Channel IGN’s Twitter IGN's Twitch Channel IGN’s Youtube Channel IGN's TikTok IGN's iOS App IGN's Android App IGN's PlayStation 4 App IGN's Xbox One App Roku IGN App for Android TV IGN for Amazon Fire TV Apple TV IGN 1 on Samsung TV Plus Pluto TV Plex Live TV [widget path="global/article/imagegallery" parameters="albumSlug=watch-dogs-legion-screenshots&captions=true"] What to Expect from the Upcoming Ubisoft Forward Ubisoft didn't reveal too much in their blog post on the event, but they did say there will be a Brawlhalla matchup featuring the developers from Blue Mammoth, along with the Ubisoft News team. The teams of The Division 2, For Honor, Ghost Recon Breakpoint, and Roller Champions will also have updates they will share at the 11am PT pre-show start time. For the main show, Ubisoft revealed that updates will be shared for Rainbow Six Siege, Watch Dogs: Legion, Hyper Scape, as well as Immortals Fenyx Rising. Other "yet-to-be revealed surprises" are also in the lineup, along with deep dives for two unreleased games after the main show. We already know Beyond Good and Evil 2 isn't coming out this year, and in July 2020, it was reported that Ubisoft was rebooting Skull and Bones. Last year, Ubisoft CEO Yves Guillemot talked about a potential return of Splinter Cell but "on different devices". With that in mind, it's unclear what we'll see but there are plenty of possibilities. Viewers who tune in to the show can receive in-game rewards and items if they log into their Ubisoft account during the livestream. These rewards include 3 XP Boost Tickets for For Honor, a Refract Baton for Hyper Scape, a Year 5 Events Charm for Rainbow Six Siege, and a Ubisoft Forward mask for Watch Dogs Legion. At the first Ubisoft Forward event, the publisher announced Far Cry 6 and gave it a February 2021 release window. Assassin's Creed Valhalla was confirmed for a November 17 release date but that has since changed to line up with the launch of the Xbox Series X and Series S. Crossplay for Brawlhalla and a handful of updates coming to Ubisoft games were announced, as well as a look at some Watch Dogs Legion gameplay. [poilib element="accentDivider"]View the full article
  15. Playing a new first-person shooter without having any sort of overview of a map or any feel for the weapons reminds me a lot of playing clarinet, specifically when I had to sight-read. You're given a piece of music that you've never seen before and are expected to just do your best. That's what Call of Duty feels like every time I jump into its newest iteration for the first time, especially this year without having any sort of detailed explainer of what's changed. But it's still Call of Duty, after all, and only so much is different. Usually. In my three-hour hands-on on PS4 Pro (with PC players) with Treyarch’s Call of Duty: Black Ops Cold War multiplayer, I'm already seeing some things I want to see changed from this alpha to the beta and am interested in seeing how the wider community adapts to the new modes and unique maps. [ignvideo url="https://www.ign.com/videos/2020/09/09/call-of-duty-black-ops-cold-war-multiplayer-vip-escort-gameplay"] The new 6v6 mode we played (and you may have seen before the official reveal) was VIP Escort. The objective in this mode for attackers is to get your VIP player to one of two random extraction points. The defending team is tasked with hunting down the VIP. If that player successfully escapes, dies, or if the defending team is wiped out completely, the round is over and sides flip. Scorestreaks are off the table, but the VIP does have a Spy Plane (a UAV) to call in once per round. The VIP is also at a bit of a disadvantage in that they're only equipped with a pistol, smoke grenades, and frag grenades. Unless you can work magic with a pistol (it's totally possible) you'll need to stick with someone on your team for protection. The first team to score four points wins. In VIP, players are also downed first before being completely wiped out of the round. Teammates can revive the downed player. This is yet another Call of Duty mode that's best played with friends, or at least with mics. Communicating through an odd series of jumps (as I tried to do in my preview session) isn't ideal. And it can be confusing when your VIP is following you and decides to up and run off. A silent lobby that's only filled with echoes of gunshots and shouts from our digital characters at least spared my fellow press from my slew of curses and other expletives. However, sitting in silence is far from the optimal way to play this mode. I'm curious to see how people who want to play this approach it. Once it’s open to the public, I hope we'll all be spared of that random person who insists on munching on chips with an open mic. Another "new" mode we played is Combined Arms. These matches feature large maps for 24 players and five to six capture zones that need to be controlled for points. The first team to 400 points wins. It's unclear if there are other objectives in Combined Arms, but based on what we played and the information I received about Black Ops Cold War, it seems like this mode is once again a bigger version of Domination. It's also a little odd to tout this as a new mode as it's just another take on Ground War, but with fewer players than what Call of Duty: Modern Warfare 2019 offered. Like last year’s game, Combined Arms features "transport vehicles" for getting around and "attack vehicles" like tanks. Combined Arms felt like more of the same, but with the added chaos of someone rolling in with a tank that took too many hits from multiple rocket launchers to take down. A tank should have some resistance, but as they are pretty easy to get to, I hope Treyarch tweaks their resilience. Now, let's talk maps. We played on the following five maps: Miami, Satellite, Moscow, Crossroads, and Armada. Of the five I’d say Armada is the most notable in that it’s one of the biggest and by far the most unique. Armada takes place on three large ships and other smaller naval vessels. You can use jet skis to get around or swim to approach points for stealthy attacks. I had a few underwater gunfights and took out opponents when I spotted them swimming in the water. And yet, Armada didn’t make the best first impression. I appreciate its novelty (there are ziplines, mounted machine guns, and so, so many jet skis), but the size of this map made getting around a bit of a hassle, especially with Call of Duty’s signature TTK (time to kill). I felt like a lot of my time was used trying to get somewhere with the hope of having an advantage in a firefight. I learned how to better control an area after playing this map a few times, but so far it’s on the low end of my preferred map list for Black Ops Cold War. On the other hand, Miami was neat. This smaller map had plenty of corridors, minimal verticality, and lots of great engagement spots, at least in the few times I played. It is difficult to get a read on a map after playing them in a limited setting like a preview event, but this one has promise. Another challenge is figuring out the viability of weapons. I happily returned to my first favorite Call of Duty gun, the RPD, and did my best with it despite the seemingly general preference to play with SMGs and snipers. I’m sure the weapons will undergo more tuning before we get our hands on Black Ops Cold War again, but the one major thing I hope changes is the time it takes to throw a grenade. Black Ops Cold War somehow makes pulling a frag grenade pin feel excruciatingly long in its fast action. Frag grenades only felt effective as a precursor to an attack, whereas I prefer to have the option to toss one while I’m in action. All other equipment was deployed in a more satisfying time. A few hours can only offer so much insight into multiplayer balance and design, but so far I’m generally interested. Given that Raven is focusing on the campaign and leaving the multiplayer to Treyarch, I have high expectations for whatever we get to see next. I didn’t have the opportunity to try out Fireteam, but as a whole new category of game modes featuring 10 teams in squads of four on “large-scale maps featuring land/sea/air vehicles and various objectives,” I’m curious to see how that fits in with Warzone and the wider Call of Duty multiplayer suite. [poilib element="accentDivider"] Miranda Sanchez is the executive editor of guides at IGN. She's usually determined to make LMGs work in every Call of Duty even when they're not the best option. You can chat with her about video games, beer, and stationery on Twitter. View the full article
  16. Today, Activision revealed details for the upcoming Call of Duty: Black Ops Cold War. A lot of details. The publisher covered everything from different multiplayer modes, character customizations, loadout, and more. Check below for the full briefing on the upcoming Call of Duty multiplayer. The multiplayer mode will have its own story elements based on history. Players will personalize their clandestine operators including their classified past. Operators can join a variety of active Cold War organizations including the CIA, MI6, KGB, and more. The multiplayer narrative is set years after the Call of Duty: Black Ops Cold War campaign’s story. The campaign itself is a direct sequel to the original Call of Duty: Black Ops. [widget path="global/article/imagegallery" parameters="albumSlug=call-of-duty-black-ops-cold-war-campaign-screenshots&captions=true"] Cold War Globetrotting: There is a wide range of locales from around the world from the contested waters of the Black Sea, searing Angola deserts, urban Moscow, and the neon-soaked streets of Miami’s South Beach. All-new Modes: New modes such as the 6v6 VIP Escort operations, 12v12 Combined Arms battles, and the 40-player, objective-based Fireteam. Fireteam: 10 teams in squads of four face off in large-scale maps that include land, sea, and air vehicles, all while completing various objects. This sandbox-style multiplayer mode allows teams to complete missions as they see fit. The first Fireteam game type is called Dirty Bomb. The Fireteam Spawn system lets players respawn in different ways, either by spawning onto a teammate not in combat, parachuting back into the map, or spawning directly into the passenger seat of a teammate’s vehicle. Maps will range from the three-lane map design to open combat space to large-scale maps that combine infantry and vehicular combat. Signature Combat Tools of the Tradecraft: Black Ops Cold War will have iconic weapons from the 1980s that will cater to Black Ops’ fast and fluid gameplay. Create-a-Class has been simplified with a new slog-based loadout system that offers better flexibility for players. There are also four new Wildcards to enhance the customization depth. Gunsmith now offers 54 attachments per weapon across 8 attach points on primary weapons. You can now equip up to 8 attachments at once with a certain Wildcard selected. In-game weapon stats lets players create their own weapon through unique stats that now show +/- percentage changes in attachment stats. Scorestreak System: Scores are no longer lost on death and players can earn score multipliers for stringing together multiple kills in a single life. Objectives will also count towards your score, and each Scorestreak goes on cooldown after use to prevent spamming. New vehicles for Land, Sea, and Air such as Snowmobiles, Dirt Bikes, Gunboats, Wakerunners, FAV buggies, attack helicopters, and tanks. Perks return with new and fan-favorite options like Spycraft, Gearhead, Ninja, Ghost, Engineer, and more. Time-to-kill has been tuned to ensure gun skill is a top skill to have in multiplayer. Unlimited spring and auto-regen for more focus on gameplay. Sprints will automatically begin with a small burst of speed that settles into normal spring speed. Sliding will also transition to a crouched position to promote fluid movement. Mini-map displays non-suppressed fire on the map for all players. Zipline from one objective area to another, or rappel up an elevated position. Call of Duty: Black Ops Cold War will also support both cross-gen and cross-play so players can party up with teammates across different systems, console generations, and PC. Free post-launch content will add new multiplayer maps and modes, and a Battle Pass system will ensure there will be regular rewards. As previously announced, Black Ops Cold War’s multiplayer and Warzone will share a "progression journey" that will add inventory items for both titles, and even share post-launch content “from a narrative standpoint, interweaving the themes, locations, weapons, and vehicles of Black Ops Cold War into the Warzone action.” [ignvideo url="https://www.ign.com/videos/2020/09/01/call-of-duty-black-ops-cold-war-rtx-on-trailer"] Next-gen Features and New Multiplayer Systems Black Ops Cold War features 4K visuals for next-gen consoles and PC. Next-Gen 3D Audio on next-gen platforms and PC that creates a more realistic soundscape. Threat Priority System: A new “Threat Priority” audio system dynamically assigns priorities to various sounds during a firefight. Directional Ballistics: A new method to integrate “bullet crack” (the sonic boom created by a bullet traveling faster than the speed of sound). This system communicates to players when they are in danger, their distance from an attacker, and the angle of incoming shots. Authentic Acoustics: Complete acoustic model provides detailed occlusion and reverb for an authentic sound on all platforms. Contour Terrain Tech: New custom terrain lets developers create larger, more immersive play spaces. 120Hz support for next-gen consoles. Hardware-based raytracing on next-gen consoles, and DirectX raytracing on PC. Haptic feedback on PlayStation 5 DualSense controller. [ignvideo url="https://www.ign.com/videos/2020/08/27/call-of-duty-black-ops-cold-war-perseus-briefing-cinematic"] For more, check out IGN's Call of Duty: Black Ops Cold War multiplayer preview. [poilib element="accentDivider"] Matt T.M. Kim is a reporter for IGN.View the full article
  17. The 11-month gap between the launch of The Outer Worlds and its first DLC feels a little odd, because it’s just long enough for me to have forgotten almost everything about how Obsidian’s sci-fi RPG works. But Peril on Gorgon is a fairly big chunk of side-adventure that took me about eight hours to play through, making it well worth coming back and reacquainting myself for. It’s not terrifically ambitious as far as gameplay goes, but it falls squarely into the “more of a good thing” category. Within the first hour or so you’re sensationally presented with a mystery clutched in the hand of a severed human arm, and soon after the story drops a shocking revelation about Spacer’s Choice and its drug-pushing pharmaceutical research operation (which Firefly fans might be less surprised about). That quest takes place mostly on the mountainous, industrial asteroid base of Gorgon, but also sends you on quests to other new locations around the Hyperion system. There’s the largely abandoned and creepy Ambrose Manor, an orbital research facility, an exclusive club on Byzantium, and a mercenary ship, and all of those settings keep Peril on Gorgon from feeling one-note. [ignvideo url="https://www.ign.com/videos/2020/09/02/first-14-minutes-of-the-outer-worlds-peril-on-gorgon-dlc"] It’s not really a mystery, of course – more like an extended series of quests to find the journal of the facility’s lead scientist, at which point the shadowy figure who dogs you the whole way reveals themselves without any actual sleuthing on your part. But overall, it’s a decent story with a handful of intriguing characters, starting with the enigmatic heiress Minna Ambrose who hires you for this job, and it’s dressed up in some fun private eye trappings. I can’t say I was floored by the main reveal, but there’s a clever spin on it that raised my eyebrows and enhanced the delivery to make it a little more memorable. And in the end you get to make one of Obsidian’s trademark morally gray decisions to determine how it all turns out – though naturally it doesn’t have an impact on the main story. [poilib element="quoteBox" parameters="excerpt=You%20decide%20whether%20your%20character%20is%20the%20type%20who'd%20execute%20a%20Nazi-level%20monster%20on%20sight."]Well, I say that it’s a fun story, and it’s mostly delivered with the same dark satirical tone as the rest of The Outer Worlds, but your companion characters treat the war crime-level atrocities you uncover with the seriousness they deserve. That doesn’t always mesh well with the grim comedy of the rest of the story, but it does lend it a fair amount of gravity when, for example, you decide whether or not your character is the type who would execute a Nazi-level monster on sight. [widget path="global/article/imagegallery" parameters="legacyId=20091936&captions=true"] I played largely with Parvati and Nyoka at my side, and if they’re any indication, each one has a good amount of spontaneous commentary with full voice acting. That makes Peril on Gorgon feel every bit up to the level of the main game in terms of fully voiced, well-acted characters. [poilib element="quoteBox" parameters="excerpt=There%E2%80%99s%20quite%20a%20bit%20of%20reading%20to%20do.%20Too%20much%2C%20sometimes."]That said, there’s also quite a bit of reading to do. Too much, sometimes. One character jokes that there are enough logs and messages scattered around Gorgon to fill a book, and that doesn’t feel like much of an exaggeration. Every so often you’ll run across a terminal with logs, incoming messages, outgoing messages, and archived messages, each of which has multiple entries to page through. Most of them are pretty entertaining tales of corporate malfeasance, but if you want the full story then it can be a lot to get through all at once. [poilib element="poll" parameters="id=d73e5fbe-af3d-46b7-864a-d8f1219a2203"] Exploration is rewarding thanks to lots of attention to detail and environmental storytelling, like when you find a character you were sent to track down alongside his journal or a headless marauder lying next to a neck-high tripwire trap. In keeping with Gorgon’s role as a pharmaceutical research lab, the sheer amount of drugs you come across is astonishing – there are piles of syringes everywhere. I was a little disappointed that, given the test lab setting, I was never pushed into a situation where I felt tempted or pushed to use a drug with negative side effects myself. Run-of-the-mill enemies certainly didn’t do it, and neither did the story, which seems like a missed opportunity. [poilib element="quoteBox" parameters="excerpt=Nothing%20is%20really%20added%20to%20The%20Outer%20World%E2%80%99s%20adequate%20combat."]Nothing is really added to The Outer World’s adequate combat – you’ll fight marauders, psychotic test subjects (basically identical to marauders), space pirates (basically identical to marauders), robots and, of course, primals. Peril on Gorgon is very much more of the same in this department, though I did find a couple of unique weapons, including one science weapon that fills an entirely different role than any other weapon in The Outer Worlds, and one that was just a goofy looking melee weapon. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-modern-rpgs&captions=true"] It took me around eight hours to complete the main missions and the two big side quest chains, which were mostly a series of amusing but simple fetch quests. It’s a decent amount of content to come back to The Outer Worlds for, and if you’re playing for the first time it extends the length of a full playthrough to around 40 hours, fleshing out this relatively lean RPG quite a bit.View the full article
  18. If you somehow missed the news last week, Nintendo surprised us all with the official announcement of Super Mario 3D All-Stars, a collection of the first 3 Super Mario 3D games: Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. All three games in one package is sweet enough, but there's more. To celebrate 35 years of Mario-y goodness, Nintendo is also releasing a limited edition set of collectible, enamel Mario pins. You can't just run out and buy them, either. Well, that's not totally, true, some of the designs have been released before, but to get the full Super Mario Bros. pin set, you need to complete Mario missions. The good news is the missions are pretty easy to complete, and if you've already preordered Super Mario 3D All-Stars, you're 1/6th of the way. How to Get the Super Mario Bros. Pin Set The first thing you need to do is have a Nintendo account. If you don't have one, it's pretty standard stuff, but to make progress in the missions, you'll need to both have an account and be logged in when you visit the websites and use the Mario Kart app. Also, on the missions page, make sure you click over to the "Missions" tab (default is the "Rewards" tab). After you're logged in, there are several steps to secure your pin set, but there's no order in which you have to complete them. The most time-sensitive of the missions is to race in the Super Mario Kart tour in the Mario Kart app for either iOS or Android. That tour unlocks at 2:00 AM ET on September 9 and runs through September 23 at 1:59 AM. If you don't have the app, the good news is it's free and it's actually pretty fun. Run through the first cup to get yourself ready for the Super Mario Kart tour, and you're quite literally off to the races. The rest of the steps are a cinch: go ahead and visit SuperMario35.com and boom: you've completed a mission. After that, take the Super Mario quiz to flex your knowledge of 35 years of Mario. There's an "Easy" and a "Hard" quiz, but if you're reading this article, you almost certainly won't have any problems with the harder version (it's not that hard). You also need to download a "This Is My Mario" image. To find yours, go to the History section of the Mario page, scroll down below the video to the timeline between the two warp pipes. From there, select your favorite, scroll down a bit more and you'll see a candy-red "This Is My Mario!" button below the screenshot from whichever game you decided on. Click that bad-boy and you've completed another mission. Now go and visit the Super Mario 3D All-Stars music player page to complete your next mission. If you're unaware, 3D All-Stars comes with a music player, so you can listen to over 150 tracks from Super Mario 64, Super Mario Sunshine and Super Mario Galaxy. The sample page has just 6 tracks, two from each game, but they're delightful none the less. Once you've listened to the music, you've completed the mission. The next mission requires you to have Mario Kart installed on a mobile device and you need to be logged in with your Nintendo Account. Simply race in the Super Mario Kart tour, which opens up tonight. Again, this is the most time-sensitive of all the missions, because the tour ends on September 23. Finally, you'll need to have purchased a copy of Super Mario 3D All-Stars and claim your Gold Points on your Switch before March 31. According to Nintendo, "this mission will not be processed or marked as complete until the game’s launch day," which is September 18. Where to Preorder Super Mario 3D All-Stars You can preorder your copy of Super Mario 3D All-Stars from the following retailers: [poilib element="commerceDeal" parameters="slug=preorder-super-mario-3d-all-stars&type=list"] [ignvideo url="https://www.ign.com/videos/2020/09/03/super-mario-3d-all-stars-official-trailer"] Super Mario Bros. Pin Set Missions, TL;DR Edition Here are the required steps to complete all the missions to earn the Super Mario Bros. pin set: Have, and be logged into, your Nintendo account while doing the missions Visit SuperMario35.com before December 22, 2020 Take the Super Mario quiz before March 31, 2021 Download your "This Is My Mario!" image before March 31, 2021 Visit the Super Mario 3D All-Stars page and listen to the music player before March 31, 2021 Race in the Super Mario Kart tour on the Mario Kart mobile app before September 22, 2020 Buy a copy of Super Mario 3D-All Stars and claiming your Gold Points on your Switch before March 31, 2021 What Is the Time Limit for the Super Mario Pin Set? All the missions, with two exceptions, need to be completed before March 31. You'll need to visit SuperMario35.com BEFORE December 22, and participate in the Super Mario Kart tour BEFORE September 22. I've Done the Super Mario Pin Missions, But They're Not Showing Up as Completed You absolutely need to ensure you're logged into your Nintendo account, and it will have to be the same across all three platforms. In other words, you need to use the same account on your Switch you use on the website, and you need to link the Mario Kart app to the same Nintendo account, as well. This is crucial! If you're not logged in when you do the missions, your progress doesn't count.View the full article
  19. Amazon listings have revealed the PS5 box art for five more games: Demon's Souls, Sackboy: A Big Adventure, Returnal, Gran Turismo 7 and Destruction AllStars. The art was posted to ResetEra by user Toumari, and appears to stem from Amazon Australia listings for upcoming PS5 games, which can be viewed here. As well as box art that has previously been announced, we've now got our first look at the cover art for Demon's Souls, Sackboy: A Big Adventure, Returnal, Gran Turismo 7 and Destruction AllStars, which you can check out in the slideshow below. [widget path="global/article/imagegallery" parameters="albumSlug=ps5-amazon-australia-box-art&captions=true"] Bear in mind that the box art for Demon's Souls, Gran Turismo 7 and Destruction AllStars has a little note attached stating that the art is not final, so it could be subject to change as we approach launch. The fact that the cover art for all of these games has been revealed already suggests that launch isn't too far away, though we're yet to receive official word on a release date for all of the titles mentioned above. Back in July, we got our first glimpse at the PS5 box art design via launch window title Marvel's Spider-Man: Miles Morales. In other PS5 news, check out this video comparing Nvidia's new GPUs to the PS5 and Xbox Series X. [poilib element="accentDivider"] Jordan Oloman is a freelance writer for IGN. Follow him on Twitter. View the full article
  20. Gears Tactics, the turn-based strategy game set in the Gears of War universe, will be released on Xbox Series X, Xbox Series S, and Xbox One on November 10, 2020. Gears of War on Twitter announced the news today alongside Microsoft's announcements that the Xbox Series X and Xbox Series S will both also be released on November 10, 2020, and will cost $499 and $299, respectively. [ignvideo url="https://www.ign.com/videos/2020/04/27/gears-tactics-review"] Gears Tactics, which will also be available on Xbox Game Pass, was released on PC on April 28, 2020, and, in our review, we said "Gears Tactics is an excellent turn-based tactics game that does a superb job of melding Gears’ famous style and action with the mechanics laid down by XCOM. It’s one intense and satisfying tactical battle after another, and it looks absolutely fantastic doing it." Now that Microsoft has revealed the launch dates of both of its next-gen consoles, other games are having their release dates revealed or moved to be available to purchasers on day one. Assassins' Creed Valhalla is one of these games, as its release date has been pushed up one week to November 10, 2020. Gears 5 will also be getting a free Xbox Series X | S upgrade when the new systems launch, and it will load four times faster than on Xbox One. [widget path="global/article/imagegallery" parameters="albumSlug=every-ign-gears-of-war-review-ever&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch. View the full article
  21. Empress Hamam accomplished a lot in her 71 years. Hailing from a meager tribe in what would be modern Sudan (eastern Africa), she restored the organized worship of the ancient Egyptian gods and cemented the rule of a new pharaonic dynasty in the medieval Nile Valley, finally ending centuries of foreign rule. Her passion in life, however, was her 12 children, some of whom would go on to rule in their own right. Raising that many kids is stressful, though, which led her to develop a drinking habit and a taste for elaborate feasts, ultimately ingratiating her in the eyes of her more revelrous subjects even further. This is just one of the countless human stories that emerged organically over more than 100 hours I’ve already spent in Crusader Kings 3. And its marriage of the personal and the political, the grand and the intimate, is nothing short of glorious. Crusader Kings has always been a series about how individual characters, and their interactions, shape history, and this third installment finds new and intriguing ways to portray that. Like its predecessors, Crusader Kings 3 lets court drama, dynastic feuds, and marriage alliances underpin the more familiar grand strategy game tasks of constructing castles, researching technology, and waging war. A personal slight between two neighboring rulers can plunge the entire region into bloodshed and chaos worthy of a great historical fiction novel, while a well-planned betrothal can forge a mighty alliance and eventually unite kingdoms under one crown. Fundamentally, it’s a game more about people than things – and that focus is what makes it truly special and memorable. [ignvideo url="https://www.ign.com/videos/6-minutes-of-crusader-kings-3-gameplay"] Paradox Development Studio has deepened and expanded upon most of the key elements that made Crusader Kings 2 work. The stress system, which led our merry matriarch Hamam to find solace in the bottom of a bottle, is emblematic of this. In Crusader Kings 2, characters have personality traits that affect their stats, but they didn’t do much to guide your behavior. In Crusader Kings 3, a cruel character will build up stress if you often offer your enemies mercy, while an honest one will chafe at dark dealings in the shadows. This encouraged me to roleplay the traits of my characters rather than just seeing them as numerical modifiers, or live with the consequences of denying their natural tendencies, which I really enjoyed. Understandably, Crusader Kings 3’s system doesn’t feel as broadly fleshed-out as its predecessor’s, which has had the benefit of seven years and hundreds of dollars’ worth of expansions, but it’s well on its way. [poilib element="quoteBox" parameters="excerpt=Stress%20encouraged%20me%20to%20roleplay%20the%20traits%20of%20my%20characters%20rather%20than%20just%20seeing%20them%20as%20numerical%20modifiers."]Stress never felt like it railroaded me into a specific kind of behavior, though. Accumulating too much leads to a mental break, which offers you the choice of a couple different coping mechanisms you can adopt to deal with the strain of ruling a medieval realm. Whether it’s drinking, fighting, or frequenting the brothels, each of these provides authentic-feeling character development and introduces new opportunities for drama and conflict. Hamam’s love of booze led her to make new friends with other magnates who shared in her favored pastime. But developing a temper could lead to you punching out a priest and upsetting the Pope, which is generally a bad idea in this time period. Of course, due to the in-depth, free-form new religion system, you can always bid farewell to a religious doctrine that no longer suits you. You can create a new heresy of Catholicism that, for instance, exalts cannibalism, believes in reincarnation, and allows only women to become priests. Everything is customizable, from the role of the clergy to views on witchcraft and homosexuality. The possibilities are practically limitless, and allow you to customize your experience and leave your mark on the world in very satisfying ways that were never possible in the previous games. Master of Whisperers Medieval dynastic politics would be nothing without a little cloak and dagger, and this is another area where Crusader Kings 3 has gone all out. A new system of secrets and hooks allows you to gain leverage over other characters by, for instance, discovering and threatening to expose an extramarital affair. It feels rewarding and viable to work solely in the shadows, building your base of power through trading favors, manipulating the careless, and assassinating those too inconvenient to your schemes. Most of the same results were achievable in Crusader Kings 2, but the way you get there is so much richer and more hands-on now. [widget path="global/article/imagegallery" parameters="albumSlug=crusader-kings-3-screenshots&captions=true"] Warfare has some strong new ideas too, well beyond the advantage bar that clearly shows you who’s winning a battle at any given moment (a huge improvement over Crusader Kings 2’s arcane and inaccessible number-crunching). While combat is still fairly simple and hands-off, from a tactical perspective, the ways it can have repercussions after the fact have been greatly broadened and deepened beyond simple success or failure. The addition of Knights gives individual, named warriors a bigger role to play in turning the tide, and more opportunities for personal stories to emerge from the din of clashing steel. What’s more, the risks of bloodshed now include consequences that can be more shattering to a ruler than losing an entire army. A lover serving in your personal guard might sacrifice themselves to save you from a stray arrow. A close but bloody battle, even if you emerge victorious, could end with all of your adult children, your most trusted counselor, and your best friend dead or maimed. The survivors will be left to return to a completely changed political situation and atmosphere at court while possibly sending your current avatar into a depression spiral full of angst and debauchery. Martial Management The logistics of conducting a campaign of conquest could still use some work. In an effort to cut down on the micromanagement that bogs down Crusader Kings 2 at times, Crusader Kings 3 has all of your armies arrive at a designated rally point as a single force, rather than raising dozens of small stacks from their home counties and having to merge them together. The problem is it doesn’t always send troops where they’re needed, this often leaves you without the fine control you need to stage your invasion efficiently. Setting up multiple rally points is supposed to split your forces somewhat evenly when you call up the banners, but I’ve never found this to work properly in practice. Usually one rally point would spawn a small contingent of troops, while the entire rest of my army showed up at the other. This is pretty annoying, because having too many troops in one spot will cause you to lose men and supplies to attrition, and in a war with multiple fronts it leaves one or more positions woefully undermanned. The end result is that you end up doing almost as much work micromanaging your soldiers, manually splitting them into smaller contingents and marching them halfway across the realm, as you would have under the old system. [poilib element="poll" parameters="id=5c494444-91df-4f19-ad27-96a5f5b6be19"] This is partly alleviated by the fact that there’s so much to do besides marching armies around, and all of that is done so well. But it’s the one major thing I’d really want to see improved, and I take comfort from the fact that Paradox has a rock-solid history of polishing its games for years after launch. [poilib element="quoteBox" parameters="excerpt=This%20is%20easily%20Paradox%E2%80%99s%20best%20looking%20game%20to%20date%2C%20across%20the%20board."]The graphics don’t need any polishing though. This is easily Paradox’s best looking game to date, across the board. I couldn’t have anticipated how much having fully 3D, animated character models would help the world and stories come to life, but it makes an absolutely massive difference over Crusader Kings 2. And it’s more nuanced than you’d probably expect, in that you get to see your characters age gradually year over year in complex and realistic ways, rather than suddenly getting gray and wrinkly at a pre-set age like in the previous installment. On top of that, the new DNA system allows children to be a believable mix of their parents’ features, with the ability to pass on everything from hair color to nose bridge width to ear lobe size. The historically-inspired clothing is a joy to look at, from the roughspun tunics of a Swedish commoner to the elaborate, embellished court dress of the Byzantine Emperor. I do wish there was a little more regional variation – my pharaohs were stuck with fairly generic Arabic-looking outfits, for instance – but that’s something I’d bet strongly on getting more of in updates, mods, and DLC down the line. And the portrait system can even model things like scars from battles, weight gain from too much wine and feasting, athleticism, and the signature buboes of everyone’s favorite plague. Characters have always been the mechanical heart of Crusader Kings, but making them its visual focus in so many new and effective ways elevates everything else substantially. Royal Edition For $25 extra, you can gain some bonus outfits for the Muslim Abbasid Caliphate that decks out characters in the general area of Arabia and Mesopotamia with shiny new threads. But more importantly, you’ll get an expansion pass for the first three DLCs. We don’t know what these are yet, but based on the launch pricing of past Paradox DLCs, $25 for three is a steal even if you’re not thrilled about the fashions of medieval Baghdad. Said expansions can vary in quality from amazing to just okay, but there aren’t any from the last few years that I would flatly recommend not picking up. It’s probably worth the cash if you were planning to buy those DLCs individually at launch, though sales on older DLCs might allow you to nab them cheaper, eventually, if you don’t mind waiting quite a while. The map is gorgeous to look at as well, fading seamlessly from an era-appropriate parchment mode at higher zoom levels to highly detailed and striking close-ups of terrain at the lowest ones. It’s very easy when maneuvering to see where features like hills, swamps, and forests start and end without having to rely on the UI, which is a huge boon for tactics and immersion when on a campaign. And using zoom levels instead of discrete map modes that must be toggled on and off (though there are a few of those) allows you to access the information you need much more quickly and intuitively at a moment’s notice. [widget path="global/article/imagegallery" parameters="albumSlug=the-best-modern-pc-games-summer-2020-update&captions=true"] The interface is generally clean and well-organized, using a dusky but not depressing color palette that’s easy to look at and feels decidedly medieval without casting a sense of gloom all over everything. Hand-painted backgrounds on events and character pages enhance the atmosphere and sense of place, from a chieftain’s smoky tent on the Eurasian steppe to a Sultan’s elaborate, ostentatious palace grounds. It can get a little busy at times, though, due to the fact that Crusader Kings 3 seemingly wants to avoid overlapping menus as much as possible. If you open the intrigue screen, for instance, it shoves everything that’s normally along the right hand side over to the left instead of covering it up. If you have a lot of menus and notifications going on at once, you can be left with what feels like basically a postage stamp of the map left to peer at and it sometimes made me feel very claustrophobic. Too much information at a glance can be a bad thing, so you have to learn to manage it. [poilib element="quoteBox" parameters="excerpt=Every%20music%20track%20is%20excellent%20and%20effective."]The soundtrack and sound design is also a new high for Paradox Development Studio. Ambient sounds like a bustling market or the clash of swords in battle at the lowest zoom levels are crisp, layered, and effective at reinforcing that sense of place. Every music track is excellent and effective, whether it be a serene and ambient bed of strings or the bombastic, energetic contextual stings that play when you declare war or being a crusade. Even little things like the clicky feedback noises you get from clicking on menu options are great. Subtleties like that can go a long way. [poilib element="poll" parameters="id=01cdf707-d4ff-4070-8847-6033c8cf596e"] All of this is sealed with the slick, regal wax of the new lifestyles system, which takes the ideas of Crusader Kings 2’s best add-on, Way of Life, and expands on it excellently while folding it into the base mechanics. Characters can choose to focus on one of five areas: war, intrigue, learning, diplomacy, and stewardship. Each of these has three distinct and rich sub-focuses within them. Does your scheming duke want to get his way through murder or seduction? Both can accomplish the same goals, but in very different ways. And each is loaded with new events, almost none of which are repeats that those of us who played Crusader Kings 2 to death will recognize. And since so many of them are specific to one focus within one lifestyle, I imagine it’s going to take a very long time to see them all even once. At around 100 hours played, I’m still getting tons of novel events pop up at my court and it feels like I’ve only scratched the surface. Power and Progression Lifestyles also come with three talent trees that don’t only give you boring, flat modifiers to your skills, but actually open up entirely new playstyles. A skilled diplomat who is a vassal to a higher ruler, for instance, can unlock the ability to claim the throne of their liege lord even if they have no right to it by blood. Seedy schemers can gain the ability to abduct other characters and take them prisoner, up to and including kings and popes! On top of this, you’ll be accumulating Renown for your whole dynasty, which can unlock bonuses like making everyone in your line longer-lived or more likely to inherit positive genetic traits like Strong and Intelligent. This means that while each new ruler you inhabit might be a fresh start in terms of lifestyle points, you’ll always be accumulating dynastic progress that never goes away. It’s really satisfying, and one of those things I’m now realizing was painfully missing from Crusader Kings 2. [widget path="global/article/imagegallery" parameters="albumSlug=every-modern-ign-1010&captions=true"] The new technology system is another great example of improving on this idea of long-term progression. While Crusader Kings 2’s system was full of more of those boring, flat modifiers – a small bonus to prestige here, an increase to the fighting effectiveness of heavy infantry there – almost all of Crusader Kings 3’s historically-inspired innovations give you something new and exciting to play with. It’s how you unlock new succession laws that allow you to consolidate power under one heir, rather than having the kingdom split between all your kids when you die. The latter system makes the early game very chaotic and challenging, and by the time you get rid of it, you feel like you’ve really earned it. It will also unlock new buildings and culture-specific military units and abilities for just about every corner of the map. Mongols get deadly horse archers. Norse longships will allow you to sail along major rivers, not just the open seas. In a tapestry where regional variation is one of the few colors that isn’t as bright, these little touches really help each region in Crusader Kings 3’s feel somewhat new and different.View the full article
  22. Congrats to everyone who played in the 65 seasons! Since you guys were the last using these forums, at this point I'm not sure I'll keep them up in 2021, so if there are any links or images you want to keep please grab them over the next few weeks, Sincerely, Greylock3491
  23. Wow Directory is where you can find verified local businesses, apartments, houses, events and news from all over the United States of America."
  24. Eiyuden Chronicle: Hundred Heroes, the spiritual successor to Suikoden, has become the third-most successful Kickstarter video game with a final total of over $4.5 million raised. Eiyuden Chronicle trails only behind Bloodstained: Ritual of the Night's $5.5 million and Shenmue 3's $6.3 million as the most successful video game Kickstarter, flying past its original goal of $500,000. Key members of the development team responsible for the cult classic RPG series Suikoden will be working on Eiyuden Chronicle, and it will take the form of a JRPG with a 2.5D visual style. Furthermore, it will have over 100 heroes to recruit, a 'fortress building system,' and a turn-based battle system with parties of six characters. [ignvideo url="https://www.ign.com/videos/2020/07/24/eiyuden-chronicle-hundred-heroes-gameplay-teaser"] The story of Eiyuden Chronicle will be written by Suikoden series creator and Suikoden 1 and 2 writer Yoshitaka Murayama, and other ex-Suikoden team members will handle the character design, system design, and direction. Since this Kickstarter surpassed its goal in a major way, many of the stretch goals were met, including PS5, Xbox Series X, and Switch versions, and a companion game that was the $4.5 million goal. For those who aren't familiar with the Suikoden series, which began in 1995 on the original PlayStation, be sure to read our take on why Suikoden 2 is the best game you've never played. [widget path="global/article/imagegallery" parameters="albumSlug=eiyuden-chronicle-hundred-heroes-16-images&captions=true"] [poilib element="accentDivider"] Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com. Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch. View the full article
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