GWF News Feeder

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  1. Staff at Epic Games are working in a state of constant crunch in order to maintain Fortnite and its games-as-a-service structure, according to a new report. A lengthy feature from Polygon, based on interviews with several sources from within the company, explains how all departments - from production to customer service - have been trapped in a seemingly endless work cycle since the battle royale become the world’s most popular game. “I work an average 70 hours a week,” one source revealed. “There’s probably at least 50 or even 100 other people at Epic working those hours. I know people who pull 100-hour weeks.” Continue reading… View the full article
  2. On the eve of Hearthstone’s World Championship – and a mere two weeks after the release of Rise of Shadows and the Standard rotation – I caught up with Lead Final Designer Dean Ayala to chat about how the current meta looks from Team 5’s perspective, the discussion around Elysiana, the rise of Nomi Priest and whether Darkest Hour is a problem in Wild. IGN: Let’s start off focusing on Standard. How has the launch been from your perspective? Are things as expected? How’s the meta looking? Dean Ayala: In terms of the decks that people are playing, I’d say that we’re very happy. I mean, rotation always carries with it a lot of change; there are very few decks that aren’t affected by three expansions going away and another one coming in. So there’s very few decks that didn’t change very much. Hunter has a deck that’s maybe the closest to what it was, but even that, there’s ten cards missing. Continue reading… View the full article
  3. Everything you need to know about classes in Dragon's Dogma on the Nintendo Switch. View the full article
  4. Minecraft's biggest update, Village & Pillage, is now available and brings with it Pillagers and their Beasts, over 10 new Villagers, and even a Crossbow. Available on PC, Xbox One, iOS, Android and Nintendo Switch with the Bedrock Edition and on PC with the Java Edition, the list of additions is substantial and includes everything from a new Wandering Trader to Raids with these new Pillagers to to Villager Trading to bug fixes and so much more. Another bit of exciting news for those playing the Java Edition is that Pandas are finally available after being only available on the Bedrock Edition since last December. Continue reading… View the full article
  5. Last month's NPD (National Purchase Diary) report was released today, highlighting the top-selling games of March 2019 and the year so far. Topping the charts this past March was Tom Clancy's The Division 2 as the best-selling game across all platforms, and the sixth largest launch month for a Ubisoft release. The runner-up for the top spot went to Sekiro: Shadows Die Twice, with MLB '19: The Show and Devil May Cry 5 trailing behind it in third and fourth place. Continue reading… View the full article
  6. If you buy something through this post, IGN may get a share of the sale. For more, read our Terms of Use. Super Mario Maker 2 is heading to Nintendo Switch on an undisclosed date in June 2019. We don't have a ton of information about this follow-up to the Wii U original, but it doesn't look like a major departure for the series. It lets you create, upload, and download side-scrolling levels made in the art style of games like Super Mario Bros., Super Mario World, and New Super Mario Bros. Nintendo hasn't announced many new features, but the trailer includes new things like a night theme, the moving sun enemy from Super Mario Bros. 3, and the ability to create slopes. Continue reading… View the full article
  7. Our Xbox crew gives our impressions of the just-released Mortal Kombat 11, discusses Respawn's Star Wars Jedi: Fallen Order and why we're optimistic about it, speculates on the motive behind the return of a Call of Duty co-creator after a six-year retirement, and more! Plus: how much next-gen will Microsoft talk at E3? Subscribe on any of your favorite podcast feeds, or click here to grab an MP3 download of this week's episode. For more awesome content, check out this month's episode of IGN Unfiltered, featuring a rare, in-depth interview with Ubisoft CEO and co-founder Yves Guillemot as he discusses the company's past, present, and next-gen future (yes, including Splinter Cell and its Xbox-centric history!). Continue reading… View the full article
  8. Yesterday, Epic teased a new crossover event between Fortnite and Avengers: Endgame. We got another hint today featuring Thor's Stormbreaker axe, indicating that we'll likely be getting weapon and gear packs that are based on famous items from the MCU. While that in and of itself sounds like a cool addition, it got us thinking about what else we might want to see in Fortnite's next Avengers invasion. The Infinity Snap A hero-based squad mode where each player selects one MCU superhero and they either become that hero or gain that hero's power(s) and abilities to use during the game. The first half of the match would be more of a scavenger hunt, as the Infinity Guantlet is hidden somewhere on the map - when equipped, the player who found it can snap to kill half of the players, greatly reducing the number of enemy combatants. But it's got to be an even half, meaning two players from each team - including their own. Continue reading… View the full article
  9. Bloodborne: The Board Game, which is based on the PlayStation 4 title by FromSoftware, has reached its Kickstarter goal of $200,000 in less than 20 minutes. As of this writing, the Kickstarter is currently sitting at $588,317 with 21 days to go in its campaign. Considering it is already successfully funded - in 17 minutes to be exact - those who back this project can expect to receive the game around May 2020. Designed by Michael Shinall and Eric M. Lang, Bloodborne: The Board Game will allow one to four Hunters (players) the chance to explore Yharnam in a whole new way, although still with the same terrors, beasts, monsters, and more of the PS4 title, including the Cleric Beast, Vicar Amelia, Father Gascoigne and the Blood-Starved Beast. Continue reading… View the full article
  10. Independent developer Chameleon Games, filled with veterans from Rare’s "golden era" of game development, is announcing Tamarin, a third-person, action-adventure game featuring an agile monkey set in Nordic scenery. Tamarin is scheduled for release on PlayStation 4 and PC this summer, and “channels the energy of 3D platformer classics and explorative Metroidvania shooters.” The game revolves around pollution and destruction from ever-expanding insects that forces the monkey to fight for his family’s survival. Described as an interconnected 3D world with primate platforming and bug-splattering shooter action, Tamarin lets players journey into northern wilderness through forests, fjords and mountains. Players will encounter mysterious electrical fireflies, a secret underground world of dancing ants, innocent birds that need rescuing and more in an attempt to restore the tamarins’ once idyllic natural habitat. Continue reading… View the full article
  11. If you listed out everything that Bethesda’s Elder Scrolls series is best known for, you’d probably include things like an open world, freeform character development, hundreds of NPCs with interesting backstories, and the freedom to go anywhere and do anything at any time. The Elder Scrolls: Blades unfortunately has none of those things. It’s a decent mobile RPG, but not a very good Elder Scrolls game, and it’s loaded with obtrusive microtransactions. Blades feels like a collection of typical mobile game mechanics with a shallow coating of Elder Scrolls paint. It’s got the signature beauty in its world design and at first glance could be mistaken for sections in Oblivion or even Skyrim, but it lacks any of the depth that made those games so special. Continue reading… View the full article
  12. Red Dead Online will offer 25% off weapons at all fences this week, along with the discount on horse care items and all saddles. View the full article
  13. Looking to spare or humiliate your opponent in Mortal Kombat 11? See how to perform a Mercy and keep the fight going. View the full article
  14. Following complaints of the "super hard Towers of Time" and "rewards/economy" issues of the Krypt in Mortal Kombat 11, Ed Boon and NetherRealm Studios have reassured its fans that fixes will be arriving in the near future. Ed Boon took to Twitter with a "MK11 PSA" to let fans of Mortal Kombat 11 know that NetherRealm has heard their complaints regarding the Krypt and Towers of Time and is "hoping/expecting" that fixes to these game modes will be arriving in a time frame that is "more like HOURS than days." In our review of Mortal Kombat 11, we praised the game but said that the Towers of Time are where MK11's "biggest problems lie," with some fights being "actively un-fun to play" due to certain modifiers that make challenges more frustrating than fun. Continue reading… View the full article
  15. In the opening sequence of Marvel’s Spider-Man for PlayStation 4, Insomniac Games had to come up with some creative solutions to make the inside of Fiske Tower bigger on the inside than it was on the outside. Revealed during Insomniac’s GDC 2019 tech postmortem and subsequently posted on Twitter, Insomniac senior engine programmer Elan Ruskin shared a video showing how the developer managed to fit a larger interior inside of a smaller exterior while keeping all of Manhattan intact. As it turns out, they didn’t. Also from our #GDC19 tech postmortem: the transition into Fisk Tower in #SpiderManPS4's intro mission. The interior space is much larger than the exterior envelope, and too big to hold in memory at the same time as Manhattan. So we use some careful camerawork to hide the swap! pic.twitter.com/Ur53ZSVGr8 Continue reading… View the full article