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  1. Today
  2. What are those sparkly Pokemon in Pokemon Rumble Rush? View the full article
  3. Yesterday
  4. Week #3 Standings & Schedule: http://www.scheduleague.com/lxii Fantasy season
  5. Infamous developer Sucker Punch is celebrating the 10-year anniversary of the franchise by sharing some behind-the-scenes details of the game’s conception and development. These include some simple logistical facts, like name changes, but also some incredibly significant changes to gameplay that could have spelled a very different direction for the franchise. As we craft Ghost of Tsushima, we thought it would be fun to look back at 10 inFAMOUS facts in honor of 10 years: pic.twitter.com/lxJEx9P2eM — Sucker Punch (@SuckerPunchProd) May 26, 2019 Continue reading… View the full article
  6. It’s been 20 years since Pokémon Snap captivated junior photographers with Pikachu riding a surfboard, among other things, and for whatever reason, Nintendo has refrained from producing a sequel in all that time. That said, diehard fans may be in luck with the arrival of Pupperazi, a game that borrows heavily from Pokémon Snap’s core concept of photographing animals doing weird things, but this time it’s with very good dogs. Announcing Pupperazzi: The Dog Spotting Video Game! Continue reading… View the full article
  7. I’ve waited for Pokemon on the Switch - or any home console, for that matter - for a long, long time. Sure, we got Pokemon Let’s Go last year (which we thought was great), and there were others like Snap or Colosseum, but those just didn’t carry the same weight of a full-fledged core Pokemon game - one that’s meant to carry on the torch from Pokemon Red and Blue, and the most recent Ultra Sun and Ultra Moon. One of my very first op-eds as a full-time editor at IGN was 5 Things We Want in a Pokemon Switch Game, back in April 2017. During that year’s E3 we learned there was, indeed, a core Pokemon RPG in development for the Switch, but got no other details, not even a logo. The next year, in May 2018, we were reassured it was still coming (in 2019) and Pokemon Let’s Go Eevee, Let’s Go Pikachu, and Pokemon Quest were announced in one fell swoop, a smart move for The Pokemon Company. Continue reading… View the full article
  8. We have a list of every character spotted in Mario Kart Tour's closed beta, plus their favored courses and special items. View the full article
  9. Everything you need to know in Pokemon Rumble Rush. View the full article
  10. Last week
  11. This week Greylock and Macebyte play Battlezone Co-op in Live From The Oasis. Please give us a like on YouTube! ✌️ You can also join our community with a $3 pledge at: http://patreon.com/thegamersshow Show Notes: VR Game Knights show hosts: Sir Grey: Live From The Oasis: https://www.youtube.com/playlist?list… Sir Aga: Rounding Off Infinity: https://www.youtube.com/channel/UC6LV… This episode’s links: …View the full article
  12. @Greylock3491 and @MaceByte play Battlezone VR Co-op, this week on Live From The Oasis!
  13. Way back in early 2013, CD Projekt dropped Cyberpunk’s first trailer, promising to be a triple-A adaptation of the classic pen-and-paper roleplaying game. At the time, CDPR hadn’t yet released The Witcher 3, so they weren’t quite as highly regarded as they are now. Cyberpunk’s first trailer was CGI, so its gameplay remained a mystery, and the release date of “when it’s ready” didn’t exactly have people reaching for their wallets, but the aesthetic? Ooh, they nailed it. Cyberpunk is a tricky genre to pull off because it’s a moving target. We basically live in a post-post-cyberpunk dystopia now, and concepts that were once total science fiction have since become things we deal with on a daily basis, so trying to realize the vision of a futuristic dystopia from 35 years ago without borrowing too heavily from the dystopia that we actually have today is a fine line to walk. Continue reading… View the full article
  14. Hey! Wow, holy crap, you're actually reading this. Welcome to Up At Noon, IGN's dedicated weekend nonsense variety show, a catch-all for the silly goofball nonsense that's too stupid for normal work hours. This week, we got very excited about Godzilla: King of Monsters, a movie which we thought we'd be seeing on Thursday night, but which doesn't come out until next weekend. My wife bought tickets for opening night because Brian and I are incapable of planning things ourselves, and we got so excited we forgot what week it was. Bluefin sent over a very nice Godzilla S.H. Monsterarts action figure which is surprisingly pointy, and which you could probably use to pop balloons if that's something you're into. I know people get weird with balloons, but not sure if popping them with toys is a thing. But this is the internet, so you never know. Continue reading… View the full article
  15. There was once a period of the Jedi Order’s history before the dark times that was only hinted at in the decades following the release of Star Wars. There were rumors of thousands of Jedi Knights as peacekeepers, traversing the galaxy to root out and stop the spread of evil. It wasn’t until the 2003 release of the PC/Xbox game Star Wars: Knights of the Old Republic (known by fans as KOTOR) from LucasArts and BioWare that Star Wars fans got a firsthand look at the Jedi at the height of their power—and be one of them. It’s the game that put BioWare at the top of many gamers’ list of favorite studios, and KOTOR has been commonly considered a classic story of the Jedi Knights in the years since. Continue reading… View the full article
  16. When Nintendo announced the NES Classic, it set a great precedent for how a first-party should treat its gaming history. Nintendo followed up and improved on the formula with the Super NES Classic, and both systems remain the high-water mark for all-in-one classic consoles. But the Sega Genesis Mini is shaping up to be the new gold-standard. If you care at all about video game history and preservation, you should absolutely add the Genesis Mini to your collection. How can I say something so authoritatively without having so much as seen one in person, much less tested out the games inside? It's easy: M2 is handling the development of the software. Continue reading… View the full article
  17. In an era of classics, minis, and collections where rewind buttons, remixed roms, and refined emulation have become common perks for people revisiting classics, old games are getting the royal treatment these days. Unfortunately, the Castlevania Anniversary Collection has none of those. But it does boast the best games, emulation warts and all, of any recent collection (the Mega Man Legacy Collection is its closest rival). Most of the eight Castlevania games compiled here feel great, look great, and sound great, and though the only real emulation feature is a single save state per game, that’s enough. The Castlevania games are that good. Continue reading… View the full article
  18. The Nintendo Switch version of Assassin's Creed III Remastered is the version I most wanted to play after hearing the initial announcement. The idea of taking a last-gen console Assassin's Creed game and putting it on Switch sounded totally within the realm of possibility. And having played through the PC and console versions of Assassin’s Creed III Remastered for review, I was excited to have that same experience. Unfortunately, it turns out to be an ugly mess that barely looks better than it did on Xbox 360 and PlayStation 3, and yet somehow runs worse. Much like the recent Saints Row: The Third - The Full Package, Assassin’s Creed III Remastered runs terribly in docked mode whenever anything happens. It's incredibly noticeable in the opening scene, as the camera pans over the full opera house. The framerate drops way below 30fps, and at times looks like it's struggling to hit 10fps. Outside of the detailed and busy opera house, it doesn't fare much better. Animations, which already look dated, are made even worse by the lousy framerate. Continue reading… View the full article
  19. Today, the latest Nintendo Labo VR Kit miningame - Sushi Board - has launched on the Nintendo Switch. Nintendo has slowly but surely been releasing more and more reasons to hold its cardboard creations up to you face and today, they added one new minigame to the roster. As spotted by Nintendo Life, Sushi Board has released for free and with almost no fuss via the Toy-Con Workshop Channel (found in the news section of the Nintendo Switch Home screen). There’s pretty much no information out there about what this game is, but typically Nintendo’s Labo Kit VR offerings are simple minigames that explore an interesting aspect of VR, as opposed to fully fledged immersive experiences. This joins other recently released Labo VR Kit Minigames like Alien Bopping, in which you, well, bop aliens on the head and a city smashing simulator. Continue reading… View the full article
  20. It’s probably safe to say that the majority of gamers are dying to get our hands on Cyberpunk 2077, CD Projekt Red’s epic open-world neon dystopian role-playing game follow-up to The Witcher 3, but we’ve got some time to kill until then, so how can we set the mood? Well, Cyberpunk isn’t just one game, it’s a whole genre of fiction, spanning every medium, including the interactive ones. Here are seven cyberpunk games you can play while you’re waiting around for 2077. Deus Ex (ANY OF THEM, seriously, just pick one) For a lot of gamers, Deus Ex is the definitive cyberpunk game series, offering a mix of first-person action and role-playing that undoubtedly influenced Cyberpunk 2077. Since the original Deus Ex debuted almost twenty years ago, it’s spawned five additional installments. Continue reading… View the full article
  21. Codemasters is bringing Grid back to the race track. It’s been five years since the last entry in the series, Grid Autosport, but 2019 is the year when TOCA racing makes its comeback. While it has been away, Codemasters has been thinking about how it can reinvent what Grid is, and double down on the elements that make it unique in the racing game sphere. In an exclusive interview with IGN, game director Chris Smith tells us the five most important features that Grid is introducing or refining, and how its dedication to telling motorsport stories means it’s a racing game for every kind of player. You can form rivalries on the track Continue reading… View the full article
  22. Equal parts unsettling, moving, and eerily beautiful, Layers of Fear 2 is an astonishing feat of storytelling viewed through an off-kilter horror lens that consistently surprised me. It’s a marked improvement on the 2016 original; developer Bloober Team has created one of the most haunting and creatively nuanced horror games I’ve ever played. Trading surrealist art for classic film, Layers of Fear 2 places you in the role of an actor on an ocean liner. Like the original, Layers of Fear 2 uses the “artist gone mad” concept. This time it’s your movie’s director, whose chilling voice fills the lifeless ship throughout the five Act adventure. Early 1900s-style films play at the end of each act and a chalkboard marks your progress in your room similar to the painting in the original. But unlike the original’s story, which ironically lacked layers, the sequel has more moving parts to decipher, each of which excites and enlightens. Continue reading… View the full article
  23. This week Sir Grey and Sir Aga discuss their new Oculus Quest and Rift S HMDs, as well as VR news on the VR Game Knights show. Please give us a like on YouTube! ✌️ You can also join our community with a $3 pledge at: http://patreon.com/thegamersshow Show Notes: VR Game Knights show hosts: Sir Grey: …View the full article
  24. VR Game Knights Episode 4: VR Headset Launch Week!
  25. All: We will advance the schedule Sunday night. Enjoy the holiday.
  26. Everything you need to know to excel in Pokemon Rumble Rush, with tips and guides to how things work. View the full article
  27. I pull back my giant Zweihänder sword, ready for a stab, and then cancel my attack at the last second. My opponent falls for it, parrying a blow that never arrives. I haven’t dealt any damage yet, but in that instant I already know the fight is won. It’s in moments like this, where you work out how to expose an opponent’s weaknesses within the first few seconds of a fight, that I realised all the struggles I had during Mordhau’s painful opening hours were worth it. After a short flurry of strikes and counters I draw my blade back for the second time. Again, I feint at the last moment, and again they bite, blocking at thin air. This time I’m ready to pounce, and they’re still recovering from their parry as I thrust forward. My blade jabs between their eyes, their neck snaps back as they fold to the floor, and their sword clatters on the cobblestones. “Good fight”, they say in chat as my next opponent approaches, twirling a spear. Continue reading… View the full article
  28. Get tips and strategy for facing hordes in Days Gone. View the full article
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